Andrew Hulshult is a video game composer and sound designer who composed music on the DOOM Eternal DLC The Ancient Gods, he is also well known for DOOM remix project IDKFA as well as his work on franchises such as Quake and Duke Nukem

 

#doometernal #anicentgods #idkfa

 

SOCIAL MEDIA

YOUTUBE -  @Andrew Hulshult 

TWITTER -  @Andrew Hulshult 

WEBSITE - https://www.hulshult.com/

 

TIMESTAMPS

00:00 - Intro

00:50 - Not Copying Mick Gordon But Respecting DOOM’s Music

03:10 - Chad Mossholders Guidance 

08:28 - Process Of Making Blood Swamps

10:45 - Difference Between Ambience, Light Combat And Heavy Combat

12:30 - Creating Various Versions Of Blood Swamps

14:30 - Andrew Didn’t Contact Mick Gordon To Get His Blessing Because Of The Fragile Situation

15:46 - Making Allies To Get More Work Opportunities

16:35 - Don’t Burn Bridges/Fragile Egos

19:30 - IDKFA - Dark Halls Track

21:40 - IDKFA Project/Bobby Prince

23:44 - Getting Better With Strings/Sinister Track

25:45 - Not Liking Your Own Music After Hearing It So Much

26:59 - Listening To Old Mixes

29:00 - Andrew’s Mixing Process

29:45 - Ear Fatigue/Time Management

33:30 - Ancient Gods DLC OST/Why He Hasn’t Advocated For One

34:45 - Andrew Would Love To Work On Another DOOM Game/Outings

37:18 - Andrew Has Had Moments Where He Thinks He’s Awesome/Staying Grounded

39:20 - Helping The Community/North Texas Foodbank/Capitalism 

41:42 - DOOM & Quake Were Dream Projects/Projects Andrew Wants To Work On

44:00 - Creating Ambience/Renowned Music For DOOM

45:45 - Submitting Demos

46:20 - Andrew’s Ancient Gods DLC Demo

48:10 - David Levy Is His Brother In Arms/Honesty

50:08 - Callbacks To Bobby Prince’s Music

51:40 - 2021 Was A Hard Year For Andrew/Phone Call With Bobby Prince

54:40 - How Andrew Manages Multiple Projects At The Same Time

57:20 - Andrew’s Cat

57:45 - Where To Follow Andrew Hulshult 

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